Showing posts with label BSA126. Show all posts
Showing posts with label BSA126. Show all posts
Monday, 18 June 2018
title
I have completed all the animations, finaly. I havent been posting gifs of them here because of the process it takes to make them, i know its not that hard but I do have other things to do.
Sunday, 10 June 2018
Sunday, 13 May 2018
PROGRESS walk cycles
After animating this I decided that the bouncy walk was a bit much for Vivval and her walk cycle would be more flat yet still have a slight bounce or sway to it. I'm not going to start over as I am already a way through animating the bouncy walk. but for future animations of Vivval her walk probably wont be as bouncy.
taken from:
Sunday, 29 April 2018
Head Turn WIP
In progress thing, not to happy about the hair however,
i'm just gonna move on to giving it a proper outline and eyes

How to Gif
- Export animation as a movie file
- Import said file into Photoshop (not drag) Video frames to layers
- export as Save for Web
- FUN TIMES WITH THE GIF
i'm just gonna move on to giving it a proper outline and eyes

How to Gif
- Export animation as a movie file
- Import said file into Photoshop (not drag) Video frames to layers
- export as Save for Web
- FUN TIMES WITH THE GIF
Friday, 30 March 2018
Vivval Character Bio
Bio ruff Information
Name: Vivval Raith
Nickname(s): ----
Age: 28
Gender: Non-Binary
Pronouns: they/them she/her
Personality:
Vivval is a care-free, spastic and energetic monster, she is high energy and is easily bored, Vivval having a childish nature doesn't always know her/their limitations what it comes to other people and their feeling, she/they can be impatient, overbearing and picky from other peoples perspectives.
Likes: Spicy and hot foods, being praised,
Dislikes: Cold temperatures, waiting
Abilities:
Flexibility
Magic (energy magic - lightning base)
- Energy pulse, she is able to create blasts of energy around her pushing anything in the vivacity away from its source.
- Energy Blast. she is able to send out a burst of static energy out of her hands
History:
Vivval and her/their brother Noctus lived in a small village within the monster world, at the age of 6 when the war of the big bad and those who opposed him started, their home was destroyed in the havoc. The big bad took them in to shelter them and most likely train them into solders for his army, but from the eyes of the monster children he was their savior.
During the war, they helped out in the background learning how to fight mend armor and heal wounds.
After the war ended (8 years, 14 years old) the big bad's army was scattered, The sibling ran of with a group of high ranking solders and a general, for 7 more years they lived in hiding, living in the world the big bad had told them was disgusting, the way it shouldn't be.
While venturing back to the old base to scout around for a new place to stay, Vivval and her brother discover where the big bad was sealed away and reported to the group, from then the group plan to fully bring back the big bad
The group move in but are found by Vex, she kills of majority of the group and steals the focusing Crystal, Vivval and Notctus begin to hunt her down.
Relationships:
Noctus:
Noctus is her brother who has always been with her, Vivval has a close connection to her as he has been someone she has always looked up to, and feels safe around
Character References:
Name: Vivval Raith
Nickname(s): ----
Age: 28
Gender: Non-Binary
Pronouns: they/them she/her
Personality:
Vivval is a care-free, spastic and energetic monster, she is high energy and is easily bored, Vivval having a childish nature doesn't always know her/their limitations what it comes to other people and their feeling, she/they can be impatient, overbearing and picky from other peoples perspectives.
Likes: Spicy and hot foods, being praised,
Dislikes: Cold temperatures, waiting
Abilities:
Flexibility
Magic (energy magic - lightning base)
- Energy pulse, she is able to create blasts of energy around her pushing anything in the vivacity away from its source.
- Energy Blast. she is able to send out a burst of static energy out of her hands
History:
Vivval and her/their brother Noctus lived in a small village within the monster world, at the age of 6 when the war of the big bad and those who opposed him started, their home was destroyed in the havoc. The big bad took them in to shelter them and most likely train them into solders for his army, but from the eyes of the monster children he was their savior.
During the war, they helped out in the background learning how to fight mend armor and heal wounds.
After the war ended (8 years, 14 years old) the big bad's army was scattered, The sibling ran of with a group of high ranking solders and a general, for 7 more years they lived in hiding, living in the world the big bad had told them was disgusting, the way it shouldn't be.
While venturing back to the old base to scout around for a new place to stay, Vivval and her brother discover where the big bad was sealed away and reported to the group, from then the group plan to fully bring back the big bad
The group move in but are found by Vex, she kills of majority of the group and steals the focusing Crystal, Vivval and Notctus begin to hunt her down.
Relationships:
Noctus:
Noctus is her brother who has always been with her, Vivval has a close connection to her as he has been someone she has always looked up to, and feels safe around
Character References:
Monday, 26 February 2018
New Zealand Film
Overview of work
How well was their work received in NZ
How well was it recieved overseas
Nominated for any awards
(Might add more work later in the week)
Chosen Animator: Guy Capper
Guy Capper has animated various award winning commercials, however His most notable animation is The Pen, which consists of two sheep in a bar. It debut took place in 2001 and won an award.
His work from what I have found was well received as the competition that he entered his stop motion animation, the Pen into won first prize.
The award that the animation "The Pen" won or shared as it was described was from the trans-Tasman Nescafe Short Film Awards.
https://www.nzonscreen.com/person/guy-capper
Overview of work
How well was their work received in NZ
How well was it recieved overseas
Nominated for any awards
Sunday, 25 February 2018
Monday, 19 February 2018
Princibles of Animation
The twelve principles of animation were created as simple guidelines for new animator to make the job of animating more simplified.
While in real life object such as a basket ball do not squash down to a pancake within animation it helps convey moment and character giving the animation more moment, life and character.
Principle 2) Anticipation
This principle prepares a character for a future action, for example if a character were to jump, they would bend down first to be able to jump up high, it wouldn't be logical for someone to jump without any build up.
Principle 3) Staging
Placement of character and frame can have a huge impact on the mood and meaning in a shot, the way a character is presented can tell a lot about them how they are first introduced this is a way of complementing the character and what mood you want to set within the scene.
Principle 4) Straight ahead and pose to pose
Pose to pose is a very helpful technique as it helps reduce the room for error and drastic style change within a scene, it evolves drawing the base poses of a scene then animating the in between, it is a useful process for new and old animators as it makes character consistency much easier. Straight ahead is more tricky, it evolves animating frame by frame without working between frames, only going to the next frame then the next creating motion, however the problem with this is that it is easy to mess up, for example at the start of a scene your character has short arms by the end they might end up having long arms.
Principle 5) Follow though and overlapping action
When animating it is important to take the weight and mass of a character or object into account, a human who is running wont just stop suddenly they will slow down, skid or some other motion to decrease energy of movement, this principle helps the character in become more realistic more lively and believable as a person who is there living and breathing.
Principle 6) Ease in, Ease out
In animation the more frames you have within a scene means the slower the movement of a character is, on the flip side the lesser frames within a scene gives the illusion that a character is moving fast, to give the illusion of fast movement fewer frames are created withing the center or middle of an action that is performed.
Principle 7) Moving in a Circular Path
This principle helps the flow of movement withing a frame making a character look more natural
Principle 8) Secondary action
Secondary action is focusing on something such as a tail or hair, this is something that is not focused on while the main body of the animation is in progress, the secondary action is a followup of a big action, for example a jump the main body will jump and the hair, the secondary action will follow after the main action.
Principle 9) Timing
Timing is figuring out how many frames are needed for a certain actions or within a scene. The more complicated a scene and the more faster means fewer frames while a slow moving scene will require more frames
Principle 10) Exaggeration
Exaggeration help create lively and fun characters, it takes something and pushes it close to the edge to create clear and at times comedic scenes. It also takes an important role in storytelling emotions and actions drive a story not dialog alone.
Principle 11) Solid Drawing
When animating a character it is important even for a two dimensional character to be proportionally accurate, it gives the character visual depth, and make the world they are in more believable
Principle 12) Appeal
To have a successful animation you need to create a character that will tug at your audiences interest a character that the audience will admire, connect to or find intriguing. If you have a character with no traits the film will simply be bland and fail to draw peoples attention.
Sunday, 18 February 2018
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